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Virtual Reality Trends to Look Forward to in 2018

Virtual reality, alongside its little brother - augmented reality, has swiftly become a worthwhile topic across nearly all industries. The global VR (Virtual Reality) market anticipates a standard valuation in excess of $26 Billion by the finish of 2022 in accordance with a report published by Zion Market Research.


Going further, leading virtual development companies such as for example Singapore's Swag Soft are positive that its application span across numerous spectrums, encompassing a selection of different industries.

According to the latter, "virtual reality development could be applied towards many disciplines - such as for example gaming, marketing, entertainment, education, engineering, fashion, training, art, simulation and much more." - to put it inside their words exactly.


VR is an exciting new technology which is being improved by the minute and we've already seen some massive hard hitters in the face area of the Pokémon GO - the overall game which was able to take the whole world with a storm.


It's obvious that this can be a technology which is only going to obtain better, and with 2017 being almost gone, we've made a decision to take a peek behind the curtain and pinpoint a several top trends in VR development to look forward to in 2018.

Going Well Beyond Sound and Vision Up to this moment, the emphasis is put towards those two senses - vision and sound. However, serious progress will be produced in involving our other senses in the immersive virtual reality training. At the 2017 Tokyo Game Show we saw the VAQSO VR - a smell enabling device with the size of a Snickers bar. It's claimed to be the "world's smallest virtual reality scent device" and it could be attached to any VR Headset, irrespective of its kind.


It had been rolled out in the shape of a demonstration and it absolutely was paired with VR applications across a selection of industries such as for example travel, gaming, fashion, and whatnot.


Whatever the case, that is just a typical example of the full total sensory immersion which is to follow in 2018. We be prepared to see massive improvements in this regard, greatly attribution to the overall real-time feel brought to you by the VR technology.

V-Commerce It's no secret that both VR and AR have a substantial potential of disrupting the whole e-commerce field. V-Commerce does sound like a name that might be used to describe it. Consumers will have a way to check out clothes, gear as well as a selection of different products before they place their purchase.


What is more, when the technology is developed enough through the implementation of different sensory devices, we will potentially manage to try out smells and flavors as well.


VR is without question a component for the future of retail. Much more 3D experiences would be employed to interact customers and retain their attention.


Advertising Integration Advertising taps its way throughout everything with exposure and VR is without question not going to be an exception. What is more, it could easily be the most effective way to reach out to your perfect customer and plant your brand inside their mind.


VR advertising could easily take advantage of the social profile of the consumer and display relevant advertisements by way of a simulated or augmented reality. This is likely to have an enormous impact on the overall customer journey.

What is more, since VR is so broad and it could be put on just about any industry, the options for advertising are virtually unlimited.


Employment Opportunities "That's something we could already see however the trend is surely to expand because the field itself reaches massive economic growths", according to Swag Soft, Singaporean VR training platform.

2018 and the years to follow will surely see a huge rise in the overall demand for hiring experts in the VR development field. More content will soon be released in the years to come and we'll see an uptick in the roles which are linked to them. This is going to affect a selection of different industries such as for example marketing, advertising, design and of course the development of the VR-related gear and sensors.

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